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LayoutTests/http/tests/websocket/tests/handshake-fail-by-prepended-null_wsh.py_sec1
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# Copyright (C) Research In Motion Limited 2011. All rights reserved. |
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# |
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# Redistribution and use in source and binary forms, with or without |
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# modification, are permitted provided that the following conditions are |
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# met: |
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# |
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# * Redistributions of source code must retain the above copyright |
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# notice, this list of conditions and the following disclaimer. |
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# * Redistributions in binary form must reproduce the above |
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# copyright notice, this list of conditions and the following disclaimer |
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# in the documentation and/or other materials provided with the |
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# distribution. |
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# * Neither the name of Google Inc. nor the names of its |
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# contributors may be used to endorse or promote products derived from |
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# this software without specific prior written permission. |
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# |
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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import time |
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def web_socket_do_extra_handshake(request): |
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# This simulates a broken server that sends a WebSocket frame before the |
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# handshake, and more frames afterwards. It is important that if this |
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# happens the client does not buffer all the frames as the server continues |
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# to send more data - it should abort after reading a reasonable number of |
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# bytes (set arbitrarily to 1024). |
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frame = '\0Frame-contains-thirty-two-bytes' |
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msg = frame |
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msg += 'HTTP/1.1 101 WebSocket Protocol Handshake\r\n' |
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msg += 'Upgrade: WebSocket\r\n' |
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msg += 'Connection: Upgrade\r\n' |
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msg += 'Sec-WebSocket-Location: ' + request.ws_location + '\r\n' |
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msg += 'Sec-WebSocket-Origin: ' + request.ws_origin + '\r\n' |
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msg += '\r\n' |
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msg += request.ws_challenge_md5 |
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request.connection.write(msg) |
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# continue writing data until the client disconnects |
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while True: |
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time.sleep(1) |
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numFrames = 1024 / len(frame) # write over 1024 bytes including the above handshake |
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for i in range(0, numFrames): |
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request.connection.write(frame) |
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def web_socket_transfer_data(request): |
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pass |